Playable The Legend of Zelda: Ocarina of Time
Game runs, but with stuttering issues here and there, nothing game breaking, can be played and finished
What happened
- Game runs, playable
- Cutscenes work, possible audio desync, but I couldn't tell\
- A few minor and major stutters, but doesn't crash the game, or keep frames at a low number
- Ran at a stable 40-60 FPS the entire playthrough
How far they got
Hyrule Field
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
Tested on this setup
- Lichii build
- build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7800X3D
- GPU
- NVIDIA GeForce RTX 4070 SUPER
- GPU driver
- 615.78.08
- Operating system
- EndeavourOS x86_64
- RAM
- 32 GB (30.45 GiB)
- Graphics API
- Vulkan