Runs The Legend of Zelda: Ocarina of Time
Entry in hyrule place
What happened
When i want to entry in hyrule place by the drawbridge the game launch shader, but during launch the game crash
How far they got
hyrule fields
Steps to reproduce
1. go front of the drawbridge ine Hyrule fields
2. Run inside the castle.
3. Wait shaders launch
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: false
Asynchronous presentation: true
Anti-aliasing: Smaa
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.1.1
- CPU
- 12th Gen Intel(R) Core(TM) i5-12400F | AVX2 | FMA
- GPU
- AMD Radeon RX 6600
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 47.83 GiB
- Graphics API
- Vulkan