Playable The Legend of Zelda: Ocarina of Time
Ocarina of Time remake runs in Kokiri Forest but has severe performance drop and visual artifacts in Hyrule Field on Lin
What happened
The game launches and runs. Audio works with no issues. In Kokiri Forest, frame time stays around 30–40 fps throughout the section. On entering Hyrule Field, there is a drastic performance drop, with visual artifacts obstructing the view and noticeable flickering/shimmering on screen. Despite this, the game remains quite playable.
How far they got
The game opens and runs smoothly, the game audio has no issues at all, the observations are about a frame time in the range of 40 to 30 fps throughout the entire Kokiri Forest section, and a drastic drop on the Hyrule Field with some artifacts obstructing the view, the game also shows some flickering, but it is quite playable.
Steps to reproduce
Environment:
OS: Linux (Arch-based)
Mesa: 26.2.6-arch3.1
Emulator: Lichii build 117
Controller: 8BitDo Ultimate Wireless (2dc8:3106), configured via udev/xpad
Steps to reproduce (optional):
Launch the game on Linux (Lichii build 117, Mesa 26.2.6-arch3.1).
Play through the Kokiri Forest section (performance ~30–40 fps frame time).
Proceed to Hyrule Field.
Observe the drastic fps drop, visual artifacts, and flickering.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- Ryzen 5 7600
- GPU
- RX 7600
- GPU driver
- Mesa 26.2.6-arch3.1
- Operating system
- Linux Cachy OS
- RAM
- 32 GB
- Graphics API
- Vulkan