Runs The Legend of Zelda: Ocarina of Time
crash when building shaders after the cutscene
What happened
crash when building shaders after the cutscene
How far they got
crash when building shaders after the cutscene
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
VSync: Immediate
Memory layout: Memory_4Gb
CPU accuracy: Auto
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-131
- Build section
- Build 131
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 7500F 6-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 9060 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.58 GiB
- Graphics API
- Vulkan