Playable The Legend of Zelda: Ocarina of Time
Nearly perfect, with a few settings tweaks and occasional restarts.
What happened
After turning off "Wait" for shader loading and allowing async shader processing, it plays pretty seamlessly, although typically when entering a new area for the first that that session, the shaders will take a while to load, leading to a lot of artifacts and unrendered objects. After playing for around an hour or so, this can start to become a bigger problem, where unloaded shaders get stuck and instead bright white patches replace those stuck shaders. This can occasionally also be shown as extra foggy/overbright or extra dark/dim/miscolored scenes too. Typically a reload of the emulator fixes it for another hour or two though.
How far they got
Just before the forest temple (when doing them in natural order)
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-130 (3dae119aeac2)
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 9600X 6-Core Processor
- GPU
- AMD Radeon RX 9070 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 26H2
- RAM
- 30.9 GiB
- Graphics API
- Vulkan