Runs The Legend of Zelda: Ocarina of Time
Doesn't crash like it used to ,but still stuttering and low fps even if shaders are loaded in area
What happened
It was running okay, but a lot of stuttering caused by shader building. Optimal FPS in open places was 23-26 fps.
How far they got
Walking all over the Kokiri Village
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-115 (4168b2541dae)
- Build section
- Build 115
- Game version
- 1.1.1
- CPU
- 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz
- GPU
- AMD Radeon RX 6600
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 10 Version 22H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan