Runs The Legend of Zelda: Ocarina of Time
Still has issues
What happened
ive tried the shade builder, but it seems it doesnt work well with the latest build, it crashes on loading the save file in game. no graphical problems. just performance.
How far they got
cut scenes at 60 fps no problem, while playing varies 15-35 fps, shaders seem to be the problem, when certain parts have tge shaders loadef works fine, menus work perfect, just n game goes up and down alot.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-150 (17baed716da0)
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- AMD Ryzen Z2 A
- GPU
- AMD Radeon(TM) Graphics
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 26H2
- RAM
- 9.7 GiB
- Graphics API
- Vulkan