Runs The Legend of Zelda: Ocarina of Time
It runs, but stuttering
What happened
Just the cutscenes worked.
How far they got
The first cutscene runs fine, until it reaches the part where the tree speaks with navi, then the game starts to stutter. After the cutscenes the fpd dros, becoming unplayable.
Steps to reproduce
Just run the game
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-116 (92f0212408f0)
- Build section
- Build 116
- Game version
- 2.0.0
- CPU
- AMD Ryzen 9 9950X 16-Core Processor
- GPU
- NVIDIA GeForce RTX 5070 Ti
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 30.9 GiB
- Graphics API
- Vulkan