Playable The Legend of Zelda: Ocarina of Time
In the Zora's Domain, if you try to quickly access items, the game freezes to the point where it might crash.
What happened
Well, up to this point in the build, the game is quite playable, even though there are very sudden drops in FPS on large maps (even with pre-rendered shaders, btw).
The major issue here is in the Zora’s Domain. It must be due to the excessive water physics scattered throughout the map—there’s no way to really know for sure. But every time I open the quick menu for items, when I exit it, the game freezes completely. Either I wait for it to reload, or I make a sudden movement and crash the emulator.
I configured FSR 3.1 to handle the rest and left the bilinear filter and anti-aliasing method set to none. That helped a little. Even with the right settings, the problem stems much more from the software than from my hardware. Something you’ll gradually fix.
NOTE: The log is from build-130; for some reason, Lichii didn’t update the log, so I think it’s good for you to know.
How far they got
In Zora's Domain.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
GPU Mode: Accurate | Precache shaders: Always | Sync Memory Operations: On | Draw unbuilt pipelines: Skip (1ms wait) | Hacks: Async Shader Compilation, GPU Unswizzle, Pin GPU threads, ExtendedDynamicState 2, Vertex Input Dynamic State.
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 5500 | AVX2 | FMA
- GPU
- AMD Radeon RX 7600 (8GB)
- GPU driver
- AMD Adrenalin 2.0.416
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.80 GiB
- Graphics API
- Vulkan