Runs The Legend of Zelda: Ocarina of Time
Playable but still stutters
What happened
FPS maintained around 17-30 FPS depending on the shaders, haven't manage to load all the shaders yet.
How far they got
Just started
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- 11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz | AVX512 | FMA
- GPU
- NVIDIA GeForce RTX 3070 Laptop GPU
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 31.81 GiB
- Graphics API
- Vulkan