Playable The Legend of Zelda: Ocarina of Time
Performance Issues With the games
What happened
Worked: Run the game without crash once, minimal graphical issues(almost nothing) beside the flickering green or purple light on certain objects inside buildings.
Failed: Cutscenes lag more than In-game gameplay, very slow loading when enter new area, never ending shader cache despite I have being through that place many times and no matter what downgrade I do with the game resolution the game fps still did not increasing. I'm stuck with 15 fps no matter what resolution I use.
How far they got
Until Hyrule Castle
Steps to reproduce
Fix the cutscenes fps lock. It seems that the fps is stuck on 10 fps no matter how far i tweak the graphic settings to optimize the game. I have seen someone running cutscenes with 60 fps using android but my rig cannot even hit 20 fps. Hope there is a fix soon.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz
- GPU
- NVIDIA GeForce GTX 1050
- GPU driver
- NVIDIA 582.78.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 7.9 GiB
- Graphics API
- Vulkan