Playable The Legend of Zelda: Ocarina of Time
Stuttering
What happened
The game definitely needs to be installed on an SSD; otherwise, the subsequent stutters are even worse. Overall, the stuttering needs to be fixed, as something clearly isn't working as intended. It seems like the game might be struggling to load assets in the background, especially since these stutters occur every few seconds, usually while walking or fighting.
Another noticeable issue is that the bushes in Hyrule Castle appear withered instead of lush and healthy, depending on the camera angle.
I can also imagine that some of these issues could potentially be reduced further by tweaking the advanced graphics settings for both the GPU and CPU.
How far they got
I stopped playing on my own; I played up until Kakariko Village.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: false
CPU/GPU Clocks - Normal,
Core Multicore Emulation - Active,
Memory Layout - 8gb DRAM,
CPU Accuracy - Auto,
FIFO (VSync - ON),
Window Adaptive Filter - ScaleForce,
Anti Aliasing Method - FXAA,
GPU Mode - Accurate,
GPU Unswizzle Max Texture Size - Large,
GPU Unswizzle Stream Size - High,
GPU Unswizzle Chunk Size - High
Tested on this setup
- Lichii build
- Build 95
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- Ryzen 7 5800X
- GPU
- Nvidia 4070 Super
- GPU driver
- Studio Driver - 616.92
- Operating system
- Windows 10/11
- RAM
- 64GB DDR4 (3600 MHZ) Ram
- Graphics API
- Vulkan