Runs The Legend of Zelda: Ocarina of Time
Barely playable, and it ends up freezing.
What happened
Everything works fine. I’ve already made it out to the Hyrule Field without any major issues. However, the game freezes and stops loading in certain parts of Hyrule Castle Town. I haven’t been able to progress any further.
How far they got
The game runs at no more than 15–16 fps, with drops and freezes whenever a new scene loads, during combat, or when an effect triggers. The only parts that run at 60 fps are the intro and the menus.
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 5070
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.9 GiB
- Graphics API
- OpenGL