Playable The Legend of Zelda: Ocarina of Time
Textures failing
What happened
Some things have broken textures: the door of Link's house, the leaves in the Deku Tree, some objects like the pushable block inside the Deku Tree, and the inner walls as well. Other than that, the game is running at 30 FPS on very old hardware. These numbers surprise me. Obviously I was sure it wouldn't run at 60, but getting the game to run stable at 30 was a pleasant surprise.
How far they got
Deku Tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 88
- Build section
- Build 88
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
- GPU
- GTX 1060 6GB
- GPU driver
- 32.0.15.6094
- Operating system
- Windows
- RAM
- 16
- Graphics API
- Vulkan