Unplayable The Legend of Zelda: Ocarina of Time
Lichii nx2-build-150, RX 6600M: crashes when loading an Ocarina of Time save. Reproduces after restarting Windows, at bo
What happened
Lichii nx2-build-150, RX 6600M: crashes when loading an Ocarina of Time save. Reproduces after restarting Windows, at both 1× and 0.5×, with GPU accuracy High, Conservative VRAM, BC3 recompression, and frame generation off. Logs show local memory-budget exhaustion, texture-allocation failures, and ASTC textures falling back to RGBA8.
eden_log.txt
+1
How far they got
Lichii nx2-build-150, RX 6600M: crashes when loading an Ocarina of Time save. Reproduces after restarting Windows, at both 1× and 0.5×, with GPU accuracy High, Conservative VRAM, BC3 recompression, and frame generation off. Logs show local memory-budget exhaustion, texture-allocation failures, and ASTC textures falling back to RGBA8. eden_log.txt +1
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1_2X
GPU accuracy: High
Asynchronous shaders: false
Console mode: Docked
Anti-aliasing: None
Scaling filter: Mmpx
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- Lichii nx2-build-150
- CPU
- AMD Ryzen 7 5800H with Radeon Graphics | AVX2 | FMA
- GPU
- AMD Radeon RX 6600M
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 31.42 GiB
- Graphics API
- Vulkan