Playable The Legend of Zelda: Ocarina of Time
Flawless 60 FPS cutscene and stable visuals, though heavy shader lag limits gameplay to 12 FPS.
What happened
I managed to reach playing in the Kokiri Forest, at 12 FPS with a lot of shaders compiling despite the technique of downloading the 22k shaders and going into nx2_switch.txt to add the line EDEN_NX2_PRELOAD_ALL_PIPELINES=1.
No crashes, the first cutscene plays at 60 FPS without any slowdowns. After that it's hard to play so I didn't go very far, but visually there don't seem to be any bugs. I did make a few adjustments in the settings, however
How far they got
Kokiri Forest Test: 12 FPS In-Game, Smooth 60 FPS Cutscenes & Zero Crashes
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.1.1
- CPU
- Apple M4 Pro
- GPU
- Apple M4 Pro
- GPU driver
- MoltenVK 0.2.2209
- Operating system
- macOS Golden Gate (27.0.1)
- RAM
- 24.00 GiB
- Graphics API
- Vulkan