Playable The Legend of Zelda: Ocarina of Time
Had issues on old builds and before locking to 60 fps and turning on pre-cache shaders, now it's good
What happened
I had stutters on the previous build even with pre-cached shaders on. Now, build 160, it's working great. Pre cached shaders, fps locked to 60, default 1x resolution, ram turned up to 8gb.
How far they got
I've gotten past the first dungeon boss about to leave the first area
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-160 (2eb5f081c873)
- Build section
- Build 160
- Game version
- 1.1.1
- CPU
- AMD Ryzen 9 9950X3D 16-Core Processor
- GPU
- NVIDIA GeForce RTX 5080
- GPU driver
- NVIDIA 610.88.0.0
- Operating system
- Windows 11 Version 25H2
- RAM
- 64gb
- Graphics API
- Vulkan