Playable The Legend of Zelda: Ocarina of Time
Artefact visual but a solid 50 fps and 20fps when heavy load
What happened
There is light coming from nowhere and the loading part of shader is very long but the game is fully playable for now !
How far they got
After the dodongo cavern
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- 7800x3D
- GPU
- 7800xt
- GPU driver
- 26.10.2
- Operating system
- Windows
- RAM
- 32
- Graphics API
- Vulkan