Playable The Legend of Zelda: Ocarina of Time
Great performance
What happened
Once the shaders are fully loaded, the game is capable of maintining 48-60fps without issue, depending on how complex the scene is.
Note that if anything new is done, the game will most likely freeze for a couple of seconds before continuing as normal, and the game WILL LAG with everything you do on FIRST BOOT, since it's loading shaders constantly.
How far they got
Inside Great Deku Tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Graphics:
Mailbox VSync, ScaleForce instead of Nearest, Use game's own DLSS, ASync GPU emulation ON
Advanced:
GPU Mode: Fast
DMA Accuracy: Unsafe (Fast)
GPU Fence Behavior: Balanced
VRam Usage Mode: Aggressive
Anisotropic Filtering: x16
ASTC Recompression Method: BC3
Enable Reactive Flushing: OFF
Barrier Feedback Loops: ON
Enable Buffer History: ON
Tested on this setup
- Lichii build
- 150
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- i5-12600KF
- GPU
- 5070
- GPU driver
- 617.14
- Operating system
- Windows 11
- RAM
- 16Gb
- Graphics API
- Vulkan