Perfect The Legend of Zelda: Ocarina of Time
Here my config to get 30fps on TLOZ OOT
What happened
I'm posting this thing cuz lot of people are looking for a config and it is really hard to find it.
First of all, for OOT im using a Lichii's Fork called Fritchii on its last update, they optimized that fork for OOT... That emulator Preload All Shaders of OOT on the first Initializing of the game... it takes like 1h (depends on your computer) but the results are perfect, 60FPS on my Med Specs PC. Here My Config:
SYSTEM: CPU Clocks: Normal; Boost; Docked; Multicore Check; 12DRAM; Limit Speed Check...
CPU: Accuracy Auto...
Graphics: Vulkan; 1x; Mailbox; ScaleForce; 60%; Default; FXAA; Ocarina Of Time Anti-Aliasing: Game; Use Asynchronous GPU Emulation Check...
AG: Fast; Default; Default; Native Compute Werite Mark: Auto; Conservative; GPU Video Decoding; Automatic; GPU; Auto; BC3; Use Persistent Pipeline Cache Check; Use Vulcan Pipeline Cache Check; Shaders Libraries Faster F-T Shader Builds Check; 4; Ocarina Of Time 30FPS Mode Check; Enable Reactive Flushing Check; Barrier Feedback Loops Check...
GE: Enable asychronous Presentation VO Check; Enable Asynchronous Shader Compilation Check; Large; Medium; Medim; EDS 2; 0%; Vertex Input Dynamic State Check...
How far they got
Tree's Death
Steps to reproduce
The only way to play a NS2 game on pc's with low/medium specs and get 30Fps right now is finding a way to preload all shaders cache before playing, i cap OOT to 30 and use Losseless Scaling to rise to 60 and looks amazing... I dont know if it is possible but if we can get all ns2 games archives without any prodkey required, can we extract all shaders cache from a specific game and put into NUP file, emulator extract and preload on first start?
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
SYSTEM: CPU Clocks: Normal; Boost; Docked; Multicore Check; 12DRAM; Limit Speed Check...
CPU: Accuracy Auto...
Graphics: Vulkan; 1x; Mailbox; ScaleForce; 60%; Default; FXAA; Ocarina Of Time Anti-Aliasing: Game; Use Asynchronous GPU Emulation Check...
AG: Fast; Default; Default; Native Compute Werite Mark: Auto; Conservative; GPU Video Decoding; Automatic; GPU; Auto; BC3; Use Persistent Pipeline Cache Check; Use Vulcan Pipeline Cache Check; Shaders Libraries Faster F-T Shader Builds Check; 4; Ocarina Of Time 30FPS Mode Check; Enable Reactive Flushing Check; Barrier Feedback Loops Check...
GE: Enable asychronous Presentation VO Check; Enable Asynchronous Shader Compilation Check; Large; Medium; Medim; EDS 2; 0%; Vertex Input Dynamic State Check...
Tested on this setup
- Lichii build
- Fritchii V5
- Build section
- Other / unknown
- Game version
- Update 2.0
- CPU
- Intel Core I5 12450HX Laptop
- GPU
- RTX 4060 Mobile
- GPU driver
- Latest
- Operating system
- Win11
- RAM
- 16Gb
- Graphics API
- Vulkan