Runs The Legend of Zelda: Ocarina of Time
Severe overexposure and magenta rendering in Kokiri Forest
What happened
The game boots and reaches gameplay, but the 3D scene is severely overexposed and large parts of the environment render bright magenta. The HUD hearts and minimap remain visible and mostly correctly colored. Performance is around 30 FPS, but the visual corruption makes normal gameplay impractical.
How far they got
Reached gameplay in Kokiri Forest. The rendering issue persisted in the outdoor scene, so I stopped the test because normal play was not practical.
Steps to reproduce
1. Launch the game with the Vulkan backend.
2. Load or start a save and enter the Kokiri Forest outdoor area.
3. Observe the severely overexposed white scene and bright magenta terrain/foliage while the HUD and minimap remain visible.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Scaling filter: FSR
Anti-aliasing: FXAA
ASTC decoding: GPU
ASTC recompression: Bc3
Console mode: Handheld
Frame generation: Fsr3, 2x
Tested on this setup
- Lichii build
- 95
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor
- GPU
- AMD Radeon RX 6800 XT
- GPU driver
- AMD proprietary driver 2.0.299
- Operating system
- Windows 11 23H2 (Build 22631.3593)
- RAM
- 31.19 GiB
- Graphics API
- Vulkan