Playable The Legend of Zelda: Ocarina of Time
30-60fps
What happened
some shader stutter initially, but otherwise stuck between 30 and 60fps depending on the scene. played in docked with bilinear scaling and no anti-aliasing. my cpu and gpu were never 100% utilized. occasionally the music would cut out for a bit
How far they got
ran around kokiri forest for a bit
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Bilinear
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 7800 XT (RADV NAVI32)
- GPU driver
- radv 26.2.6
- Operating system
- Ultramarine Linux 44 (Plasma Edition)
- RAM
- 30.87 GiB
- Graphics API
- Vulkan