Playable The Legend of Zelda: Ocarina of Time
Visible stutter during opening cutscene and when exploring kokiri forest.
What happened
The game runs at about 45-50 fps, but is not really playable because of constant stutterring.
How far they got
Until Saria leaves the player (10mn playtime, including intro)
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res5_4X
GPU accuracy: High
Asynchronous shaders: false
Anisotropic filtering: X16
Memory layout: Memory_8Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor | AVX512 | FMA
- GPU
- NVIDIA GeForce RTX 4070
- GPU driver
- NVIDIA 617.14.0.0
- Operating system
- Windows 11 Version 26H2 (Build 26300.9818)
- RAM
- 31.64 GiB
- Graphics API
- Vulkan