Runs The Legend of Zelda: Ocarina of Time
Runs 30-60 fps. Got through the entirety of Kokiri Village but crashes in the loading screen for Hyrule field.
What happened
Runs in 30 fps in Kokiri village, 60 in Deku Tree, but can't get past cutscene leaving Kokiri village.
How far they got
Can get the Ocarina, but crashes before Hyrule Field loads.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.1.1
- CPU
- Intel(R) Core(TM) i7-14700 | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3050
- GPU driver
- NVIDIA 615.71.9.0
- Operating system
- Linux Mint 22.3
- RAM
- 15.27 GiB
- Graphics API
- Vulkan