Playable The Legend of Zelda: Ocarina of Time
Game has practically no graphical bugs and stable frames 40-55fps depending on area
What happened
On the forest temple the cutcene broke but locking fps to 60 and changing cutcene renderer to CPU fixed the issue
How far they got
Adult link, Water and Forest medallions
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 2x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-160 (2eb5f081c873)
- Build section
- Build 160
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor
- GPU
- NVIDIA GeForce RTX 5070
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.1 GiB
- Graphics API
- Vulkan