Runs The Legend of Zelda: Ocarina of Time
Massive freezes when hitting an enemy
What happened
The game runs at 30-35FPS (40 if lucky) average, with some drops. The biggest issue is when I hit an enemy: the game freezes for 5 seconds and sometimes the floor flickers in light yellow. There are also some issues with the cutscenes where the sound stops and replays seconds later.
How far they got
Start of the Deku Tree dungeon
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Memory layout: Memory_12Gb
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- V.2.0.0
- CPU
- AMD Ryzen 5 5500 | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 3070
- GPU driver
- NVIDIA 610.88.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 15.89 GiB
- Graphics API
- Vulkan