Playable The Legend of Zelda: Ocarina of Time
Runs great with a pre-filled shader cache; far less stutter than before
What happened
Before syncing a shared shader cache, the game stuttered a lot while it compiled new shaders. After merging the lichii-shader-sync pack it plays smoothly with much less stutter.
How far they got
So just completed the deku tree with minor stutters for shaders. lichii-shader-sync really made a difference in how much stutters I am getting.
Steps to reproduce
https://github.com/oceanpacificpeace/lichii-shader-sync
Settings
Resolution: Res2X
GPU accuracy: Low
Asynchronous shaders: Unknown
Handheld mode, VSync Mailbox, disk shader cache on, pre-downloaded shader cache from lichii-shader-sync (~92.7k pipelines), launched via Steam for steam controller
Tested on this setup
- Lichii build
- nx2-build-117
- Build section
- Build 117
- Game version
- 0.9.0
- CPU
- AMD Ryzen 5 7600X 6-Core Processor
- GPU
- AMD Radeon RX 9070 XT
- GPU driver
- radv 26.2.6 (Mesa)
- Operating system
- CachyOS
- RAM
- 32
- Graphics API
- Vulkan