Playable The Legend of Zelda: Ocarina of Time
Need a focus on GPU utilization on AMD cards, My GPU is only 40 % ! It's not even getting hot !
What happened
Hello since the last fork 5.5 frizti the game is playable ! but with some big frame drops sometimes especially in water or when they are effects on the screen. Also when destroy grass or walking in it. I think that you should focus on improving GPU utilization on AMD cards (mine is 9070XT) because while playing for 20 min my gpu never get a little bit hot and the program is using only 40 % of the GPU which explains why it never get even a little bit hot (never go higher than 40 C !). I think that if you could manage to improve the GPU utilization on AMD cards we could get way higher FPS (and more stable). The other last thing that creates frame drops is that even if it load / built shader for almost 2hours before launching the game the game is still sometimes building shaders during gameplay which is creating frames drops. BUT i think you should firstly improve the GPU utilization here.
How far they got
For the moment I am at the very beginning I am about to enter the mojo tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Nohting changed
Tested on this setup
- Lichii build
- Fritchii v5.5
- Build section
- Other / unknown
- Game version
- The Legend of Zelda: Ocarina of Time NUP 2.0
- CPU
- I5 10600 KF
- GPU
- AMD 9070 XT
- GPU driver
- 26.10.1
- Operating system
- Windows 11
- RAM
- 16 go 3600Mhz
- Graphics API
- Vulkan