Unplayable The Legend of Zelda: Ocarina of Time
ocarina of time crashes and the emulator closes immediately after the opening cutscene finishes.
What happened
When I launch the game, almost all 16 GB of RAM is used, and GPU utilization is around 56%. The emulator crashes immediately after the opening cutscene finishes.
How far they got
After the opening cutscene ends.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Scaling filter: ScaleForce
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-117
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5700X 8-Core Processor | AVX2 | FMA
- GPU
- AMD Radeon RX 9060 XT
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 10 Version 22H2 (Build 19045.6456)
- RAM
- 15.92 GiB
- Graphics API
- Vulkan