Playable The Legend of Zelda: Ocarina of Time
Runs fine atm
What happened
And undergroud in graveyard kakariko village did not render at all
Some fog around death mountain shows a sky asset
Zoras river have some glitches
Every time I hit a new enemy, there is a huge system freeze for the new shader, happens with all enemies and bosses, dodongo dragon froze the system a lot of times
Dungeons runs almost at 60fps
3d graphics are pretty good most of the time
How far they got
Zoras domain,
Steps to reproduce
Hit any new enemy causes a new non compiled shader animation that froze for 3 or 4 seconds
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- 13th Gen Intel(R) Core(TM) i5-13600KF
- GPU
- NVIDIA GeForce RTX 5070
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.8 GiB
- Graphics API
- Vulkan