Playable The Legend of Zelda: Ocarina of Time
the game runs well, dips to 30 on populated areas and around 52 in secluded areas, and the sky is very overexposed
What happened
so i played like normal, aside from the stutters with the shader pipelines, everything is completely fine. my only problem is, it wasnt very noticeable in kokiri forest cause theres alot of trees over the sky and you cant see it clearly, but as soon as i left kokiri forest the sky was super overexposed to the point that it ruined far visibility and i couldnt see very far, but that aside its very ugly. the sky is a very bright yellowish white color and its so bright that the glare from it obstructs visibility.
How far they got
1 hour in, i stopped when i got to hyrule field
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Tested on this setup
- Lichii build
- build-95
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- ryzen 7 7700
- GPU
- radeon rx 7800 xt
- GPU driver
- 26.10.1
- Operating system
- windows 11
- RAM
- 32
- Graphics API
- Vulkan