Playable The Legend of Zelda: Ocarina of Time
Playable but take it easy
What happened
Most of the time, each new stuff you see have to get their shaders calculated (i guess) so new area, new animation, new monsters, blablabla will freeze at the beginning and slowly become fine.
It's a decent result at this point in time
How far they got
Beat dodongo bossn still playing, about 4 hours of normal pace
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: Unknown
VSync: Mailbox
CPU accuracy: Auto
Scaling filter: ScaleForce
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- 12th Gen Intel(R) Core(TM) i7-12700KF | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 4070
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2 (Build 26300.9818)
- RAM
- 31.84 GiB
- Graphics API
- Vulkan