Playable The Legend of Zelda: Ocarina of Time
Game ran surprisingly well with minor issues
What happened
Only issues is Shader Compiling, somewhat poor performance in certain areas (Kakariko, Hyrule Field), and random Bloom triangles preventing vision and possibly trigger epilepsy
How far they got
Played until after Forest Temple
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- v131072
- CPU
- Ryzen 7 5800x3d
- GPU
- AMD 9060xt
- GPU driver
- mesa 1:26.2.5-1
- Operating system
- EndeavourOS
- RAM
- 64GB
- Graphics API
- Vulkan