Runs The Legend of Zelda: Ocarina of Time
locked at 8-10fps no matter what i do
What happened
No matter what I change the game is always reading from 8-10 fps. My cards 3D is pinned at 100% but nothing else is getting affected.
I've posted a couple screenshots here: https://github.com/zortos293/Lichii/issues/371
How far they got
I've only gotten to the starting cutscene but the game runs too slow to play
Steps to reproduce
launch the game with an Intel gpu.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: false
Console mode: Docked
Anti-aliasing: None
Scaling filter: Fsr
VSync: Immediate
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5600 6-Core Processor | AVX2 | FMA
- GPU
- Intel(R) Arc(TM) B580 Graphics
- GPU driver
- Intel Corporation 101.9150
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 31.92 GiB
- Graphics API
- Vulkan