Runs The Legend of Zelda: Ocarina of Time
10-13 FPS, massive visual issues
What happened
Game has massive texture problems and objects (like fences and doors) straight up missing. Framerate does not go over 10 in Kokiri Forest, it can reach 13 inside the Great Deku Tree.
First launch took about 15 minutes compiling shaders (before even reach the main menu pre render), easy to confuse it with the emulator being frozen.
How far they got
Loaded a save after talking to saria the first time and played all the way until the first room of Deku Tree (Grabbing sword, colecting rupees, buying shield, talking to tree)
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 3 4100 4-Core Processor
- GPU
- Radeon RX 570 Series (8GB)
- GPU driver
- AMD proprietary driver 2.0.279 (31.0.21925.1001)
- Operating system
- Windows 10 Version 22H2
- RAM
- 15.9 GiB
- Graphics API
- Vulkan