Runs The Legend of Zelda: Ocarina of Time
Game was playable but FMV's are locked at 10 fps and some shaders aren't loading properly.
What happened
This is an update to the last report I made. I originally thought that the whole game was locked at 8-10fps but after getting a save file I found out it was just FMV's and was able to play but I had a LOT of textures and shaders flickering.
How far they got
Kokiri Forest
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Anti-aliasing: None
Scaling filter: Bilinear
VSync: Immediate
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 5 5600 6-Core Processor | AVX2 | FMA
- GPU
- Intel(R) Arc(TM) B580 Graphics
- GPU driver
- Intel Corporation 101.9150
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 31.92 GiB
- Graphics API
- Vulkan