Runs The Legend of Zelda: Ocarina of Time
fps is capped at 8fps no matter the changes I make ad the configs
What happened
failed.
initial cutscene. it seems tha the emulator do not uses 100% of my cpu or the cpu keep waiting for the gpu responde (my cpu is way more recent than the gpu), I really do not know whats happening.
and the fps do not go higher than 9fps.
hope it can be fixed (:
How far they got
initial cutscene
Steps to reproduce
just open the game
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7700X 8-Core Processor
- GPU
- NVIDIA GeForce GTX 1050 Ti
- GPU driver
- NVIDIA 580.178.4.0
- Operating system
- Fedora Linux 43 (Workstation Edition)
- RAM
- 30.5 GiB
- Graphics API
- Vulkan