Loads The Legend of Zelda: Ocarina of Time
When the intro ends, while waiting for something, the emulator freezes.
What happened
As mentioned in the summary, I only saw the introduction. After that, the game freezes on a black screen, as if it were trying to load something and then crashes.
But the worst part isn’t that—it’s the fact that the intro plays way too late. While the narrator is speaking, you can hear the game in the background advancing the scene to Link’s dream. I tried every possible setting and couldn’t fix it.
I tested it on builds 93 and 88—same result.
How far they got
I only watched the intro—in other words, I didn't play the game at all.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
ASTC decoding: CpuAsynchronous
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-95
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- AMD Ryzen 5 5500 | AVX2 | FMA
- GPU
- AMD Radeon RX 7600
- GPU driver
- AMD proprietary driver 2.0.416
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 15.80 GiB
- Graphics API
- Vulkan