Unplayable The Legend of Zelda: Ocarina of Time
Emulator freezes and compiles each shader individualy
What happened
Shaders compiling everytime i move the camera or character
How far they got
I am in Hyrule Castle Town / Karaoke villiage
Steps to reproduce
Wanting to get 60 fps but havent hit it once
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 9 7945HX with Radeon Graphics
- GPU
- NVIDIA GeForce RTX 4090 Laptop GPU
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.2 GiB
- Graphics API
- Vulkan