Playable The Legend of Zelda: Ocarina of Time
Pretty much plyable
What happened
The game still have some framedrops, but using a third party shader it worked, but still having some slow down on changing camera angle and on attacking.
When another characters appear on the screen the game still slow down, but I'm playng at ~48 fps, but sometimes th egame drop to 10 fps.
How far they got
Finished the first boss
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- 2.0.0
- CPU
- AMD Ryzen 9 9950X 16-Core Processor
- GPU
- NVIDIA GeForce RTX 5070 Ti
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 30.9 GiB
- Graphics API
- Vulkan