Runs The Legend of Zelda: Ocarina of Time
After showing the title screen from intro video, game crashes.
What happened
Shaders are pre-built after crashing previously. Still says building shaders (22) and crashes there. Interesting because there were 18 shaders skipped through Lichii pre-build shaders option from right-click menu.
Lichii build 150 clan 22.1.8
How far they got
End of the intro video, after the door
Steps to reproduce
Launch the game.
Settings
Resolution: Res2X
GPU accuracy: Low
Asynchronous shaders: true
Console mode: Docked
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr
VSync: Immediate
CPU accuracy: Auto
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- 12th Gen Intel(R) Core(TM) i9-12900K | AVX2 | FMA
- GPU
- Intel(R) Arc(TM) B580 Graphics
- GPU driver
- Intel Corporation 101.9150
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 31.72 GiB
- Graphics API
- Vulkan