Runs The Legend of Zelda: Ocarina of Time
graphical errors and desync
What happened
the character's body was very bugged peices were moving that obviosly shouldnt and the audio was very out of sync and sometimes just cuts out and comes back
How far they got
i got to the great deku tree cutscene
Steps to reproduce
just play
Settings
Resolution: Res1_2X
GPU accuracy: High
Asynchronous shaders: Unknown
vsync off
Tested on this setup
- Lichii build
- build 95
- Build section
- Build 95
- Game version
- v131072
- CPU
- Intel(R) Core(TM) i5-14400F, 2500 Mhz, 10 Core(s), 16 Logical Processor(s)
- GPU
- nividia gtx 1650 6gb gddr6
- GPU driver
- 621.14
- Operating system
- windows 11 home
- RAM
- 16gb
- Graphics API
- Vulkan