Playable The Legend of Zelda: Ocarina of Time
Better Performance
What happened
Just wanted to let you know, that I got pretty solid performance after I vibe coded the emulator a bit.
I got around 40fps in the first dungeon and in the Gohma boss fight I even hit the 60fps stable.
Most of the Shader Build stutter are gone.
In this little Youtube Clip I captured the results.
https://www.youtube.com/watch?v=aQWiH6Lepbg
As I'm a total noob in programming I have no big idea what the AI Agent did.
But I can provide you the rebuild of the AppImage if that helps.
Here is my Discord link, if you want to catch up.
https://discord.com/users/488417543866810379
How far they got
Played till I finished the first boss Gohma
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Tested on this setup
- Lichii build
- Lichii | 09b78bd2df-nx2 | Clang 23.1.5 (2026-11-06)
- Build section
- Other / unknown
- Game version
- v131072
- CPU
- Ryzen 5800X
- GPU
- 9070XT
- GPU driver
- Mesa 26.2.6
- Operating system
- Nobara Linux 44
- RAM
- 64GB DDR4
- Graphics API
- Vulkan