Playable The Legend of Zelda: Ocarina of Time
Perfect overall however some major lag spikes in certain situations
What happened
Game runs at a smooth 60fps mostly
Hyrule field runs at an average of 23fps and has some major lag spikes lasting multiple seconds
Major lag spikes seem to be when new particles are loaded in a scene. Such as debris from destroyed objects or enemies for example. However the spikes dont happen again on the same particles
My guess on why Hyrule field lags a ton is due to it constantly loading new objects and particles
Works amazingly with a ps4 controller, rumble and motion controls work as intended. I haven't used microphone for the ocarina yet
Light shining off of moving water seems to flicker, more prominently at water falls
How far they got
Unlocked Zelda's lullaby and then got Saria's song. Played for 1:51:49
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
Mostly Docked mode but switched to handheld for laggy parts, seems to work
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1.1.1
- CPU
- AMD Ryzen 9 5600X 12-Core Processor
- GPU
- RTX 3060
- GPU driver
- 621.01
- Operating system
- Windows 11
- RAM
- 32
- Graphics API
- Vulkan