Playable The Legend of Zelda: Ocarina of Time
oot runs nearly perfect on my hardware.
What happened
havent had anything catastrophic happen. dont think the gameplay is perfect but in my case its more than playable. very much enjoying this emulator, its the only one thats working for me so far. others had me at 60ms frametimes and like 15fps no matter what settings i changed.
How far they got
im currently at death mountain not a single crash with my settings, i do have a 6750xt and a ryzen 7700x so kinda midrange components but im getting anywhere from 50-60fps consistantly on 1080p. i am using precache shaders and skipping unbuilt shaders. may change it back but this game it totally playable with my hardware would probably run even better on higher end hardware.
Steps to reproduce
not sure if this is possible or not but i was thinking about if you could load shaders while link isnt moving, very much like minecraft optifines "lazy chunk loading" setting where if the player stands still, itll load chunks that are off screen to not cause lag spikes when you load them for the first time. i would totally leave the game running in a safe area while i head to the bathroom or smth or grab some food while the game builds the rest of the shaders for the dungeon or town or wherever im at, and that way i could come back to a much smoother experience. i would rather do that than skipping unbuilt pipelines. but im not experienced to know if that would work or not. would be pretty sweet tho.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Fast; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-130 (3dae119aeac2)
- Build section
- Build 130
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 7700X 8-Core Processor
- GPU
- AMD Radeon RX 6750 XT
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.6 GiB
- Graphics API
- Vulkan