Playable The Legend of Zelda: Ocarina of Time
stutters, motion blur, hick ups with audio freezes
What happened
have tried many settings of different users what is best for them, but all gave different / haviër / lower but more stutter moments per setting. but mostly with doing camera turns or doing actions like opening chests, slashing objects, jumping backwards and haviër stutter when doing camera turns while doing actions. shader compiles are no use, it keeps stuttering on the same moments or in repeat every 5 to 15 seconds. bosfights were unbearable. vulkan accurate and fast both have their own stutter moments. the game gets a sort of motion blur in higher resolution. some of the above problems happened less or other artifacts came in when using 8 dram instead of 4 dram setting
How far they got
upto the deku tree. then it became unbearable in fights
Steps to reproduce
mostly fast camera turns while doing actions, opening chests, slashing pots. gets worse on every other process other than bilinear.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- 13th Gen Intel(R) Core(TM) i7-13620H
- GPU
- NVIDIA GeForce RTX 4070 Laptop GPU
- GPU driver
- NVIDIA 616.92.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 15.8 GiB
- Graphics API
- Vulkan