Unplayable The Legend of Zelda: Ocarina of Time
Crashes after the end of the opening cutscene.
What happened
Crashes after the end of the opening cutscene.
Console says:
radv/amdgpu: The CS has been cancelled because the context is lost. This context is guilty of a hard recovery.
terminate called after throwing an instance of 'Vulkan::vk::Exception'
what(): VK_ERROR_DEVICE_LOST
How far they got
end of opening cutscene
Steps to reproduce
Attempt to start a new game, watch cutscene, crash.
Settings
Resolution: Unknown
GPU accuracy: High
Asynchronous shaders: false
Console mode: Docked
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-93
- Build section
- Build 93
- Game version
- 1.1.1
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 7900 XTX (RADV NAVI31)
- GPU driver
- radv 26.1.6
- Operating system
- Debian GNU/Linux 13 (trixie)
- RAM
- 93.44 GiB
- Graphics API
- Vulkan