Unplayable The Legend of Zelda: Ocarina of Time
On build 93 it poorly runs, but on build 95 it crashes after loading shader cache
What happened
On build 93 it poorly runs, but on build 95 it crashes after loading shader cache
How far they got
Loaded shaders and getting black screen
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 95
- Build section
- Build 95
- Game version
- 1.1.1
- CPU
- i5 14400F
- GPU
- RTX 4070 Super
- GPU driver
- 615.78.08
- Operating system
- Linux
- RAM
- 32GB
- Graphics API
- Vulkan