Loads The Legend of Zelda: Ocarina of Time
Starting the Game, Intro Runs, when Change to the In-Game Grafik it crashes.
What happened
Normal Start, Intro Runs than when change to Deku-Tree In-Game the Emulator and very often even SteamOS Crashes.
Video before is not synchron as well.
How far they got
After the Intro and Logo it crash
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 117
- Build section
- Build 117
- Game version
- 1
- CPU
- SteamMaschine
- GPU
- SteamMAschine
- GPU driver
- MESA
- Operating system
- SteamOS
- RAM
- 16
- Graphics API
- Vulkan