Loads The Legend of Zelda: Ocarina of Time
It loads the menu, but after the cutscene, the screen goes black and the emulator crashes
What happened
In the menu, the game loads a few shaders and runs smoothly at 40–60 fps. After the cutscene, it loads approximately 140 more shaders, bringing the total to the required 223, but as it’s loading—even while the screen is still black—the emulator crashes.
How far they got
after the cutscene, the screen goes black and the emulator crashes
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
immediate (Vsync Off), Handled Mode, CPU Normal (Auto), GPU Overclock (Fast), Vulkan Mode, It can only load 223 shaders.
Tested on this setup
- Lichii build
- build 130 (3dae119)
- Build section
- Build 130
- Game version
- 1.1.1
- CPU
- Procesador Intel® Xeon® X5650 2.67 GHz
- GPU
- Radeon RX580 Series
- GPU driver
- 31.0.21905.1001
- Operating system
- Windows 11
- RAM
- 24gb DDR3
- Graphics API
- Vulkan